"Morph Rush" works collection

The movies and images introduced below were all output using "Morph Rush".
No other tools are used.

Work number 001 "Frog" Tutorials

Animation is performed by specifying a part of a still image.

Load the same image twice (twice), specify the path for the part you want to move, and then move the path of the target image in the direction you want to move.

For parts that do not move at all, specify them as fixed masks.

By specifying a fixed mask, image distortion can be completely suppressed. Also, since rendering calculations are not performed for the fixed mask part, rendering time will be reduced.

This is especially useful when working with large images.

Work number 002 "Wink" Tutorials

Animation is performed by specifying a part of a still image.

To prevent the eyeball from moving due to the movement of the piglet, specify the same image as the background image and set the visible part of the eyeball as an outline mask.

Since the parts other than the eyes do not move at all, we will designate it as a fixed mask.

In this way, it is possible to fix the eyeball and move only the pigtail in one rendering.

This is the biggest feature of "Morph Rush" and the reason why you can easily create realistic movies.

Work number 003 "Lionna"

I am morphing two facial photos.

With conventional morphing software, the background also moves, and if you use anything other than a plain background, the movie will look very strange.

In the case of Morph Flash, you can create a natural movie like this by preparing a separate background image and specifying the parts other than the parts you want to extract as a contour mask.

This is also one of the features of "Morph Rush".

Work number 004 "Alibi"

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By combining the two photos on the right, I created an alibi photo that appears to show the woman in a different location.
Although this process can be done with general paint tools, "Morph Rush" is faster and easier to create.

Work number 005 "Ghost Penguin"

I created a movie in which a penguin appears in an empty space by combining a photo of a penguin with a landscape photo.

Specify a path along the outline of the penguin.

Set the path for the landscape photo to be exactly the same as the path for the penguin.

Furthermore, set the same landscape photo as the background image, and set the outline mask for the penguin and the landscape photo except for the outline of the penguin.

Set a fixed mask on either image except for the outline of the penguin.

The reason for specifying a fixed mask is to increase rendering speed.

Work number 006 “CAT EYE”

The material images used are two images: a human face and a cat's face (only the eyes are used).

First, create the target cat-eyed person.

Specify paths for the cat's eyes and human eyes and render from the cat image to the human image in move mode.

At this time, parts other than the human eyes are designated as fixed masks.

This completes the target image.

Next, make the path of the person image and the target image the same, and render the eye part in transform mode to complete the CAT EYE

Work number 007 "CAT EYE Ⅱ"

Using the target image created with CAT EYE, we created a movie where the eyes change every time the cat flies.

This movie cannot be completed in one rendering.

Create a movie similar to work number 003 ``Wink'' for each person's eye image and cat's eye image.

By using the person's image, specifying the eye part as a contour mask, specifying the person's image as the background image, and rendering in move mode, a blinking movie of the person's eyes is completed.

Next, change the background image from the above state to a cat's eye image and render in move mode again to complete the blinking cat's eye movie.

Output the required frames from each movie created above as still images.

Then, use the Movie Generator to reconstruct each frame to create the desired movie.